I strive to constantly refine my visual and written skills to hone my understanding of the art and craft of storytelling. My primary focus is to use myth and symbolism, through various media (digital imaging and manipulation, photography, screenwriting, auditory and 3D/VR/AR) to create collective works of experiential (or nonlinear) narratives. It is through this body of work that I am exploring how these symbolic representations can be used or combined to create work that is greater in meaning and message than the sum of its individual parts.
At its roots my work and research are grounded and inspired by in the writings of Ernst Fisher, Joseph Campbell, Carl Jung, Lewis Hyde and Fritjof Capra, as well as the rich worlds and stories of J. R. R. Tolkien, Ursula K. Le Guin, Neil Gaiman, Glen Cook, Kevin Hearne and Steven Erikson, to name a few. Le Guin's essay on "The Carrier Bag Theory of Fiction" has been a catalyst for much of my more recent work (The Neoterics: A Pantheon for the 21st Century). I have fully embraced and continue to explore the idea and methodology of creating a body of work (a carrier bag) which contains elements that simultaneously stand alone as individual pieces of art and share a common symbology that unify and compound the meaning of the work as an experiential narrative.
On the first day of class students fill out a bio page providing me with basic information about themselves as well as a photo (to help me put a face with a name) and up to date contact information so that I may reach them directly if necessary.
This bio serves the dual purpose of providing me with contact information and letting me know their interests and field of study so that I may tailor individual assignments to their respective majors and help the student learn how to apply the skills they learn in class to the work they intend to do once they graduate.
I advocate collaborative learning and student involvement during course lectures and workshops by encouraging students to engage with the rest of the class and explain how they accomplish a specific task that was paramount to the overall success of their work, thus providing a sense of empowerment and accomplishment within the student. I work to provide every student in class feedback and individual assistance in labs, workshops and during my office hours.
Students are assessed via class participation, projects and written (midterm and final) exams that are all based on the objectives of the course. Their work is critiqued in class so that the students may see the work of their peers, participate in constructive criticism, and learn from each other's challenges and successes.
Guest artist and other professionals (from a relevant industries or disciplines) are invited to provide feedback on the students’ presentation of their work and give them insight into the work our guest does on a daily basis to demonstrate how the skills they are learning in class apply to real world situations that they too can apply upon graduating and becoming a professional in their field of study.
Introduction to Humanities (online), Introduces students to at least five disciplines in the humanities, such as art, literature, dance, drama, cinema, philosophy, music, architecture, religion, and mythology. Explores distinctions and relationships between the disciplines through study of their basic methods, themes, and forms.
Film Studies, this class introduces students to the understanding of movies for their social, historical, and artistic content in addition to their entertainment value.
Art Preparation and Portfolio, prepares graduating students with the skills for creating and maintaining their: Resume, C.V., artist statement, artist bio, documentation of work, portfolio (printed and online), and other material needed for self promotion and representation.
Three Dimensional Design, introduction to the basic elements of three-dimensional design; ideas and concepts of structure and spatial organization used in investigating and solving basic sculptural challenges in creating 3D objects using various materials.
Computer Illustration I and II, introduces students to vector graphics and their uses in the visual communication industry. The second class continues building aesthetic and technical skills using computer equipment and professional digital imaging software with a focus on using stylus technology in raster based computer illustration.
Acrobat Basics, this class develops the basic skills using Adobe Acrobat to produce and utilize PDF documents.
Foundations of Video Production I, class focused on instructing students in basic video production vocabulary and methodology with an emphasis on pre-production skills such as screenwriting and storyboarding.
Foundations of Video Production II, class focused on instructing students in basic video production vocabulary and methodology with an emphasis on production skills such as shooting, directing and editing for narrative and documentary projects.
Mac Basics, Emphasis on skills and knowledge of computer applications for industry specific needs and to fulfill the computer fundamentals requirement.
Writing the Short Film, focused on writing a production ready 8-12 minute original short film screenplay.
Photography III, an analog photography class using black and white/color film and various darkroom techniques for photographic production.
Digital Asset Management, a (D.A.M.) class focused on instructing students on how to use Adobe Lightroom and Bridge for digital asset management such as photography, illustration, logo design and other rastor and vector based files.
Photography for Non-Majors, an introduction to digital photography instructing non-photography majors on how to use DSLR cameras.
Digital Photography for Illustrators, an introduction to digital photography instructing illustration majors on how to use DSLR cameras for capturing and manipulating digital images as reference for their illustration work.
Introduction to Design Applications, an Adobe CS class for graphic design, focused on the use of Adobe Photoshop, Illustrator InDesign and Dreamweaver.
Rapid Application Development (RAD) for E-business, focused on the principles and strategies of e-marketing and the use of Adobe Photoshop, Illustrator, Dreamweaver and After Effects.